Craps glossary
42 craps terms, from the crew at the table to the bets on the layout.
- 3-4-5x odds
A common limit: up to 3x your flat bet on 4 and 10, 4x on 5 and 9, 5x on 6 and 8.
- Any 7
A one-roll center bet that the next roll is a 7. Pays 4 to 1.
Learn more in the lesson: Hardways, props and the middle of the table
- Bankroll
The money you set aside for a session.
- Big 6 / Big 8
Even-money bets that 6 or 8 rolls before a 7. Place 6 and 8 pay better.
- Boxcars
Two sixes: a roll of 12.
Learn more in the lesson: Hardways, props and the middle of the table
- Boxperson
The casino employee who sits between the two dealers and supervises the game.
- Buy bet
A bet at true odds with a 5% commission. Best on 4 and 10, and best bought for $20 or more.
Learn more in the lesson: Buy and Lay bets: paying commission
- Combination
One specific outcome of the two dice. There are 36, each equally likely.
- Come bet
Like a Pass bet that starts on the next roll. It moves to a number and then wins if that number rolls before a 7.
- Come-out roll
The first roll of a round, while the puck is OFF. 7 and 11 are naturals, 2, 3 and 12 are craps, anything else becomes the point.
- Contract bet
A bet you cannot take down once a point is set, such as the Pass Line after a point is set.
- Craps
A 2, 3 or 12 on the come-out. Pass Line bets lose. Also the name of the game.
- Don't Come
The opposite of a Come bet. Wins when 7 comes before its number.
- Don't Pass
The opposite of the Pass Line. Wins on 2 or 3 (12 is a push) and when 7 comes before the point.
- Easy way
Making 4, 6, 8 or 10 without a pair, such as 1-5 for a 6.
- Even money
A 1:1 payout. Bet $10, win $10.
- Expected value (EV)
The average result of a bet per dollar over the long run. Almost every bet is negative.
Learn more in the lesson: EV and house edge, in plain English
- Field
A one-roll bet on 2, 3, 4, 9, 10, 11 or 12. In the default rules 2 and 12 pay double.
- Hard way
A total made as a pair: 2-2, 3-3, 4-4 or 5-5. Any other way to make that total is easy.
- Hardways
Bets that a 4, 6, 8 or 10 comes as a pair before it comes easy or a 7 shows.
Learn more in the lesson: Hardways, props and the middle of the table
- Horn
A four-way one-roll bet on 2, 3, 11 and 12.
Learn more in the lesson: Hardways, props and the middle of the table
- House edge
The negative of EV, as a percentage of the money bet. The Pass Line's is 1.41%.
Learn more in the lesson: EV and house edge, in plain English
- Lay bet
The opposite of a buy bet: betting a 7 will come before a number. Pays true odds minus 5% of the win.
Learn more in the lesson: Buy and Lay bets: paying commission
- Making the point
Rolling the point number again before a 7. The Pass Line wins.
- Natural
A 7 or 11 on the come-out. Pass Line bets win.
- Odds bet
A bet placed behind a line or Come bet once a point is set. Pays true odds, so its house edge is 0%.
- Pass Line
The main bet of the game. Wins on a come-out 7 or 11, loses on 2, 3 or 12, and otherwise rides on the point. Pays even money.
- Place bet
A bet that a number (4, 5, 6, 8, 9 or 10) rolls before a 7. Pays a little less than true odds.
- Point
The number (4, 5, 6, 8, 9 or 10) set by the come-out roll. The shooter must roll it again before a 7.
- Proposition bet
A one-roll bet in the center of the table, such as Any 7 or Aces. High payouts, high edge.
Learn more in the lesson: Hardways, props and the middle of the table
- Puck
A disc that is black OFF on one side and white ON on the other. It marks whether a point is set, and which one.
- Rolls per hour
The pace of the game, about 100 rolls an hour by default here. Used to turn an edge into an hourly cost.
Learn more in the lesson: Edge per bet vs edge per roll, and the cost of an hour
- Seven-out
A 7 rolled while a point is set. The Pass Line loses and the dice move to the next shooter.
- Shooter
The player who is rolling the dice. The dice pass clockwise to a new shooter after a seven-out.
- Snake eyes / Aces
Two ones: a roll of 2.
Learn more in the lesson: Hardways, props and the middle of the table
- Stickman
The dealer in the middle with the long stick. Calls each roll and runs the center bets.
- Table minimum
The smallest bet the table allows on line, Come, place and field bets.
- True odds
A payout that exactly matches the real chance of winning, such as 2:1 on a 4 or 10.
- Variance
How far real results swing around the average. High variance means big swings.
- Vig
The casino's commission on buy and lay bets. Also called juice.
Learn more in the lesson: Buy and Lay bets: paying commission
- Working / off
A bet that is working can win or lose on the next roll. Odds on Come bets are off on a come-out by default.
- Yo
Table slang for 11.
Learn more in the lesson: Hardways, props and the middle of the table
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