How to play craps: the free course
How to play craps in one paragraph: every round starts with a come-out roll. A 7 or 11 wins for the Pass Line and a 2, 3 or 12 loses; any other total becomes the point. The shooter then keeps rolling: the point again wins, a 7 first loses (the seven-out). Every other bet is a variation on that race against the 7. Lesson 3 walks through a full round.
Learn craps from zero to perfect strategy. 21 short lessons in 6 chapters (about 3 hours in all), with practice scenes and quizzes in the app.
Progress is saved on your device. Works offline once installed.
Start the course in crappy: free, play moneyChapter 1: Foundations
Dice, the table and how a round works.
- Two dice, 36 outcomes Count the 36 ways two dice can land and see why 7 rules the table. (6 min)
- A tour of the table Learn the layout, the crew and the puck, so the table stops looking like a maze. (5 min)
- Come-out, point, seven-out The two phases of every round, and the flip that makes 7 a friend and then an enemy. (8 min)
Chapter 2: The core game
Pass, odds and Come: the heart of low-edge craps.
- The Pass Line Place your first bet, follow it through a full round and learn why it is a contract. (6 min)
- EV and house edge, in plain English Turn "the house has an edge" into a number you can read off the EV panel. (8 min)
- Odds: the best bet in the house The one bet with no house edge, and how it shrinks the cost of your Pass bet. (9 min)
- Come bets: more points, same deal A Come bet is a Pass bet you can make on any roll. Watch it travel to a number and add odds. (8 min)
- Checkpoint: the core game A cumulative quiz and a practice scene covering lessons 1 to 7. (8 min)
Chapter 3: More ways to bet
Place, buy, lay, the Don't side, Field, Big 6/8 and the center props.
- Place bets Bet a number directly, without waiting for a Come bet to travel, and learn which numbers are cheap. (6 min)
- Buy and Lay bets: paying commission Buy bets pay true odds minus a commission, and Lay bets are the Don't-side version. Learn when Buy beats Place. (7 min)
- The Don't side Bet against the shooter. Don't Pass, Don't Come and lay odds, and how the two sides compare. (6 min)
- Field and Big 6/8 Why seven numbers beat four only on paper, and why Big 6/8 is just a worse Place 6/8. (5 min)
- Hardways, props and the middle of the table The loud bets in the center of the table, what they pay, and why they cost so much. (7 min)
Chapter 4: The math that matters
Edge per roll, variance, bankroll and the myths.
- Edge per bet vs edge per roll, and the cost of an hour Why a one-roll bet that "only" costs 5.56% is far more expensive per hour than a Pass Line bet. (6 min)
- Variance, swings and bankroll Why short sessions are mostly luck, what odds do to your swings, and how much to bring. (7 min)
- Myths, systems and dice control No betting system changes the house edge. Spot the gambler's fallacy and weigh dice control honestly. (5 min)
Chapter 5: The real casino
How to behave and bet at a live table.
- Playing at a real table How to buy in, call bets, shoot, tip and behave at a live craps table. (6 min)
Chapter 6: Perfect strategy
Three lenses on the best way to play: lowest edge, practical, most fun per dollar.
- Perfect strategy I: the lowest possible edge The pure-math lens. Which play costs the least per dollar bet, and what "perfect" can and can't promise. (9 min)
- Perfect strategy II: low edge, real life The practical lens. A near-minimum-edge plan that fits your bankroll, your temperament and the table. (9 min)
- Perfect strategy III: the most fun per dollar The fun lens. Compare popular action strategies by expected cost per hour and swing per dollar, then keep a one-page cheat sheet. (10 min)
- Final exam Twelve questions from the whole course, plus one practice session. (12 min)